Wednesday, January 20, 2016

Game Guide: Seven Knights (SENA) Critical, Lethal & Status.



Hey guys, I had been busy with upgrading units for guild wars recently thus unable to post any guides past couple of days.

Our guild had 2 winning streaks against couple of strong teams. It is a great start for a guild that has recently underwent some massive revamped in guild members roster and guild goals.




All I can say, despite having new guildies with average setup, the key to win guild war is to have active participation by all members. Also, it is best to take the lead and widen the gap as early as you can as this may be rather demoralising for opponents. That said, this method is only viable against average guilds with almost equal or slightly stronger than your members. Nevertheless, 2 wins still a great achievement for us as our guild striving hard with inactive members until recently. Well done to all my fellow mates!



Today, I will be talking on the SENA's equipments and status ailments effects.



Sena's Weapon stats are:
Lethal - basically targets enemy with lowest HP bar (% health) and boost damage by x1.3
Critical - critical damage boost damage by x1.5
Speed - Double attack and determines the attack order. Double atk procs after a normal atk/ using skill and does not affect the turn count.

Sena's Armor stats are:
Block rate - Increases block chance; block procs = x0.5 damage received
Counter rate - Increases Counter chance
HP - increase max HP


Status Ailments:
Silence: Unable to cast skills
Bleed, Poison, Burn - Damage over time
Stun/ Shock - Unable to move
Freeze/ Stone - Unable to move and untargetable
Blindness - All Autoattack misses including skills
Death - Death debuff and unit dies after 2 turns. Immune to CC units will suffer damage instead

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