Showing posts with label Sena. Show all posts
Showing posts with label Sena. Show all posts

Sunday, May 1, 2016

Game Guide: Seven Knights SENA) Jewels, Armors, Weapons Combination.

Hello there!

Indeed it has been awhile for SENA post.

Almost 2 months of torture to endure the 'Lu Bu's Massacre' in SENA arena. Finally, I managed to setup a basic team to put up a fight at 3.6k-4k Rating tier!

SETUP 1:

Javes, Kris, Eileen, Ming Ming and Rudy

SETUP 2:
Javes, Alice, Rudy, Nia, Ming Ming.

Yes, this is the time to bring Javes to stand on par with Lu Bu.

*P.S. Lu Bu ignores reflect damage as well. He is THAT GAY. Netmarble should just renamed Seven Knights to Lord Lu Bu.




                           




The rise of new players in Top 10 guilds with lv40s are hoarding the 3.6k rating and above in Arenas. For free-2-play casuals, the best we can strive for is to make it to 3.6k Rating using resources with highest efficiency.


Today, I will share some of my personal experience regarding Jewel stats selection for team building.


So basic rules first if you have no idea what to put for your unit.

*P.S. ONLY TRANSCENDED UNIT CAN EQUIP JEWELS!








TANKS/DEFENSIVE UNITS

  • Lethal
  • Critical Chance
  • Damage

WHY?
You want your tank to target lowest health unit opponent and to deal as much damage as he could being a tank lacking in damage.


UNIVERSAL/ ALL ROUNDERS
  • Damage
  • Critical Chance
  • Critical Damage
WHY?
Full Offensive based jewels. That's right. You cannot go wrong with these 3 when struggling to decide on newly released units.


OFFENSIVE UNITS
  • Damage
  • Critical Chance
  • Critical Damage
WHY?
Same reason. YES. Offensive. Your have only 1 job, buddy. Deal as much damage before you get deleted.

MAGIC
  • Block Chance
  • Critical Chance
  • Critical Damage
WHY?
Mages are squishy. No kidding. They are so squishy that they don't normally last long enough to get their turns. Block chance for that. Damage is irrelevant as critical chance goes with critical damage. You pick those 2 over damage + crit/ crit damage.

SUPPORT
  • Block Chance
  • Counter
  • Lethal
WHY?
One word. Squishy. Counter to deal damage when they get attacked and lethal to contribute minimal damage to try remove the lowest health opponent as soon as possible.



Alright, now that we have establish a basic guide for ourselves.e
Time to go to advanced assessment of specific jewels for specific units.

Immunity units
  • Counter is good as you try to deal as much damage as possible on every counter. Since you are immune to damage, counter works better than others
  • Damage or Critical/Critical Damage? Always pick critical chance and critical damage over damage

What about lifesteal Gems?

Honestly, I don't know. But if your backline is heavy offensive and you have passive critical buffs for the team (Spike, Ruri etc), then go for lifesteal. Lifesteal is good if you put buff removal unit on your team. Otherwise, how to lifesteal if you can't deal damage at all on autoattack.


As for weapons and armors.


I will set 2 General Rules as well for easy guide.

Support Units

Weapon: Lethal
Armor: High Tier HP

Others

Weapon: High Speed
Armor: High Tier HP

FAQs


When do I use Counter/ Block Chance Armor?
Well, You can use it on Immunity Units for counter armors. Block Chance can be mixed with High Tier HP for better survival. Mix and match according to your opponents at your tier to see which works best for your team.

What about Lethal Weapons?
My friend, lethal will only be used in Castle Rush and Raid units. Case Close.


Cheers and Happy Gaming!

See you guy next time.

Thursday, March 24, 2016

Game Guide: Seven Knights (SENA): Lu Bu & Three Kingdoms


Sup guys, it's about time we get a huge update for Seven Knights. Netmarble decided to bring out Lu Bu with 3 Kingdom Heroes for this update.

Here's a little a couple of snapshots of my summonings and arena. Somehow my arena seems tougher than before for the week. Took me awhile to hit the 4.4k rating.
With this update, I dare say the meta will change drastically especially immunity frontline heroes.





Today's update brought about couple of things:
  1. World 9 Remaining Heroes: Lubu & Three Kingdom Heroes
  1. MingMing skills descriptions changes
  1. New Guild War Banned Heroes



As usual, I will break down the updates and analyze with you guys.

Lu Bu, the new Lord is here.


He is undeniably the best counter to our current hot PVP meta right now.
4-men Piercing Attack + Decrease Buff duration by 3turns! He is basically a good counter to Soi's Team and Immunity Team + You do not really need Nia anymore when Lu Bu is able to ignore Def + remove immunities. There is more to him, his passive boost 6 turns of Void Shield for him!!

Void Shield: A buff that is unlike immunity, no form of damage can be dealth on the unit with Void Shields. Piercing and Armor Penetration will not work as long as Void Shield is up.



Let's give a scenario.

Lu Bu backliner with 4 frontlines. You have to literally throw AOE for 6 times in order to wear him off, otherwise it is hard to autoattack a backline unit. Going full counter seems like a good choice to fight Lu Bu.


OP??
Yep, definitely very OP. Then again, I suspect the rate of obtaining Lu Bu will not be as high as Ace & Wukong due to his skills. If you have Lu Bu, say goodbye to immunity teams in arena. You can bulldoze your way to PVP Master Or even Legend tier.


Chancellor Zhao Yun


A really well-designed character and cool skill animations. He is basically a good tank and immune to debuffs for 3 turns giving more alternative to dishing damage on opponents when others are being held by CC.

Verdict: ***
Reason: Being Phy Dmg Unit, MAy/ Jin is able to reduce his damage significantly + he is unable to provide any form of CC for your team


Hidden Moon Diaochan


She is a pretty decent support unit. Grants 1 turn of Void Shield from her skill. She goes well with magic based team. She is the better Lina but specifically designed to fit in purely Magic build teams.

Verdict:****
Reason: Wukong, Daisy & MingMing are all decent magic units in the PVP meta. Adding her to the team will be a good boost to 1hit KO opponents with Piercing Skills (Wukong & Daisy).


Great Strategist Zhuge Liang


Being known as a renown strategist, his skills surely seem rather underwhelming. He does not provide any form of CC but a little mixture of Ming Ming, Jin and Spike.

Immune to debuffs may just be for the Zhuge Liang and not the team.

Verdict: ***
Reason: He goes well with Zhao Yun and other units with solo-immune to debuffs. Adding DiaoChan into the team will boost the extra 1 turn of Void Shield to last longer in battle.


Virtuous King Guan Yu


Well, he is the One unit everyone has been waiting for.
Reduction to both magic and physical attacks and boost 1 turn of Void Shield. 1hit KO skill on non-immune units due to 500% amplifier.

Verdict: ****
Reason: A relatively good tank not only to PVP but clearing Hard mode Element dungeons and higher Celestial Towers.


Ming Ming's Skill Description Changes.

I personally tested and do not feel any difference in the skills output nor the CC. Pretty sure there is no ninja patch and just purely description correction. Fret not!





New Hero Banned in Guild War



Sadly, this time, it will be my Rudy and Soi.
Second time in a row, my main units are being targeted.


Velika will rise again with Soi out from Guild War.



As usual, hope to see you guys again on my next post! Happy Gaming to all!

Thursday, February 25, 2016

Game Guide: Seven Knights (SENA) New Patch Update 1.0.43


Hey guys! Wazzzup!

Welcome to World 9 Patch Update!

Yes! Yes! I know! This is such a big patch and a meta changing patch. Some of you may wonder "how come?". Let me explain my thoughts regarding it and depending on the gravity of the situation, this patch may actually hurt Free-2-Play players in the early stage.


Before we go on, I am not sure if anyone of you guys had the same issue especially Android Users. Once I updated SENA from Google Playstore, I encountered this issue.
I got stucked in the old patch login screen and unable to proceed after the maintenance. There was no loading icon. You cannot click on anything.

My solution to this issue will be to go to your 'Application Manager' under the settings. Look for 'Seven Knights' icon and press 'clear data'. Patch your entire Seven Knights again. This should work.





Now, World 9 is unlocked.

We get new heroes: Phoenix, Dragon, Soi and Feng Yan (originally Pungyeon). Highlight will be on Soi and Feng Wan.

Soi's passive provides immunity to 5-men AOE damage skills, and this is really game-changing especially to Velika, Javes, Nia, MingMing, Ruri users. Having her in the team, all allies immune to 5-men AOE damage. One may wonder, how big of a difference with that passive? Most 5-men AOE damage ignores Defense for Burst team composition. This passive negates the damage and basically waste a turn on your burst potential unit. A must-have unit if you are suffering from getting One-Shot KO by Transcended Velika, Ruri and Javes. Another thing to note, Soi's Team will not be immune from the Crowd Control of the skills.
Basically, MingMing's AOE may paralyze Soi's Team.

Soi's Team Weakness: Backliner unit with 3-4men AOE damage capable of destroying Soi's Team and Soi is pretty squishy as well.
Also, this immunity to 5-Men AOE can be countered by Damage Penetration Skills




Feng Yan's notable strength comes from his immunity to all attacks for 3 turns and a single target skill with 600% magical damage output. He is capable of 1-Shot Unit such as Nia, Ruri, and other immune to physical damage units. Pretty good unit but we shall see how does he fare in the Arena meta in this patch.

Weakness to Feng Yan's Team: I am afraid with the available units, we are lacking on damage penetration skills. Therefore, Feng Yan will be a beast with 3 turn immunity to all attacks. Apply Crowd Control Skills on him and remove the immunity with Nia or Ruri or Rudy. Those who want to use Feng Wan, put Lucy into your team to remove the CC debuffs on him.






That is not all, there is a new repeat auto-play system which allows us to configure and spam unlimited keys. This is an excellent update and for those who are working and have been suffering from lagging behind others, fret not. This allow us to save time, spam through our stocked up 999 keys in just 1 day. Well Done, Netmarble. I expected this system to come in two months time, thankfully I was wrong.

To those busy players, now you can enjoy leveling your units with ease.

Here are some picture guide on how to configure.






Jewels Update!

This is the update that is going to hurt the F2P players. How come?

irst, let's take a look at where we can obtain them.

World 9 Stages and Cash Shop or Cash Packages.



In my opinion, Jewels worth buying using 20 rubies if you have transcended unit. If your unit is at lv30, you cannot equip the jewels! This is an important to note information.




P.S. You cannot equip both jewels with the same base stats such as Block rate 9% on blue Gem and Green Gem, you can only select one of them.

Make sure all 3 Gems are of different stats.


How significant is the difference with jewel on a unit?

I just PVP-ed a transcended Javes on 4-1 Defensive Formation. Guess what, he is unkillable. High Crit Chance Proc Lifesteal of 600 per autoattack and on Speed Weapons which proc Speed attacks and Counter Chance Armor. His team consist of MingMing, Evans, Lina and Velika. MingMing offers 3 turns of 50% block chance regardless of whether she is alive or dead. Immune to 50% magical damage, 50% defense up from Evans, immune to 50% physical damage from May and -25% Attack power from Lina's passive. With Lifesteal chance and burn damage + ignore defense Skills, He is basically: Terminator Seven Knight

High Speed, High Crit, High Counter and Lifesteal is the new meta especially on high auto attack and decent tankiness unit.

Hold our horses and let's wait a week to see the difference in Arena and Guild War.


Lastly, Celestial Tower 'Repeat' Function is back on-line. Developers finally fixed this bug.



Stay Tune for next upcoming post. Cheers & Happy Gaming!






Monday, February 22, 2016

Game Guide: Seven Knights (SENA) Prioritizing Heroes



Hey Hey, sup peeps!

Here is a little update on my Sena. I did another fusion again and BOOM! WUKONG! Yep, I got my Lords from Fusions and Daily Quest 3-6star hero rewards. Different players get different form of RNG I guess.


Let's test him out in Arena, shall we? Son Wukong carried me to Master Tier again! You have my gratitude, bud. SWAG Victory


I changed my Castle Rush's lineup to test Shane's damage output and it was surprisingly good with Lina, Alice, Victoria, and Rachel on Eileen's Easy Day.


First Guild War Pre-season 2 ended well with a crushing victory for us too! A great start to the season. Yay! Let's body these fools!


Got my waifus new costumes too! Rubies well spent. Somebody give the costume designer a cookie!



SENAs finally get another set of costume and I must say, Rudy's and Spike's pretty well made. My guildie mentioned about how he is not getting Jave's costume because he looks like a freaking gigolo with it. LOL



Alright, now let's get down to business, shall we? Here's a new post on my thoughts regarding prioritizing heroes in terms of transcending, unlocking to Gold and +5.

I notice a lot of players especially the lowbies having a hard time trying to focus on who to transcend, to unlock and stucked in low arena tiers for ages.

From my experience, new players will be further and further behind if you do not get your priorities right especially for those who can't enjoy with losing streaks in arena and guild war. Nobody likes to lose and it is insanely frustrating to keep losing.

First, let's take a look at your lineups. Who are your 5 main Arena Units. Yes, just 5. You have to pick now, decide and narrow down to 5 units. You do not have to own all 5 right now but at least 4 out of 5 to start off. Delonse, Ace, Wukong, Spike, and May? That is setting the bar a little too high isn't it? Let's be realistic, alright?

As I mention before, you have to consider the passives, mixture of magic and physical attackers and type of crowd control skills.

You can check common PVP meta under the Icon too.



Once you have decided, let's say May, Rudy, Nia, Alice and Velika and go for 1-4 Defensive formation. (make sure you have maxed out by now)

We have Earth, Fire, Light, Water and Dark Element units. You do not have to follow exactly, but for quick transcend and safe pick, this is the my suggested lineup in PVP. You can mix and match but the point is, narrow your main 5 units.

Then start to unlock your backline attacker unit with Weapon 2 slot.
Next, you can slowly unlock your squishy units for armor 2 slots. You need their passives for the team. It is okay to sacrifice early damage. After all, your main damage output comes from backline.

Units like Delonse and Ruri have base atk speed of 31 and 30 thus unlock weapon 2 slots immediately and equip double speed weapons for maximum efficacy.

Transcend highly dependent on the availability of heroes and RNG luck. If you manage to get similar unit, focus on transcending the unit first. I find it quite wasteful to spend rubies on package summonings when you have plenty of resources and units are not maxed out yet. Always transcend if you can and do the daily dungeons for more elements.
Quick tip: Re-run easy daily dungeon which costs 50 rubies/run for 2 star element.
It is way more cost effective. 100 rubies = 3star element as compared to 150 rubies on Normal Run.

The earlier you finish transcending instead of hoarding resources, the better you will fare in PVP and Guild War. After all, each max transcend yields 30 topazes in total and you secure a weekly income of rubies & topazes by climbing higher tier in arena. Clearing adventures and celestial towers without headache. This is much more efficient investment in terms of Gold, Rubies, Time, and Efforts from the player. Yes, I am promoting a healthy gaming lifestyle for both mental and physical. Lol

Happy Gaming, my fellow gamers. Until next time, Cheers!