Showing posts with label Game Guide. Show all posts
Showing posts with label Game Guide. Show all posts

Sunday, May 1, 2016

Game Guide: Seven Knights SENA) Jewels, Armors, Weapons Combination.

Hello there!

Indeed it has been awhile for SENA post.

Almost 2 months of torture to endure the 'Lu Bu's Massacre' in SENA arena. Finally, I managed to setup a basic team to put up a fight at 3.6k-4k Rating tier!

SETUP 1:

Javes, Kris, Eileen, Ming Ming and Rudy

SETUP 2:
Javes, Alice, Rudy, Nia, Ming Ming.

Yes, this is the time to bring Javes to stand on par with Lu Bu.

*P.S. Lu Bu ignores reflect damage as well. He is THAT GAY. Netmarble should just renamed Seven Knights to Lord Lu Bu.




                           




The rise of new players in Top 10 guilds with lv40s are hoarding the 3.6k rating and above in Arenas. For free-2-play casuals, the best we can strive for is to make it to 3.6k Rating using resources with highest efficiency.


Today, I will share some of my personal experience regarding Jewel stats selection for team building.


So basic rules first if you have no idea what to put for your unit.

*P.S. ONLY TRANSCENDED UNIT CAN EQUIP JEWELS!








TANKS/DEFENSIVE UNITS

  • Lethal
  • Critical Chance
  • Damage

WHY?
You want your tank to target lowest health unit opponent and to deal as much damage as he could being a tank lacking in damage.


UNIVERSAL/ ALL ROUNDERS
  • Damage
  • Critical Chance
  • Critical Damage
WHY?
Full Offensive based jewels. That's right. You cannot go wrong with these 3 when struggling to decide on newly released units.


OFFENSIVE UNITS
  • Damage
  • Critical Chance
  • Critical Damage
WHY?
Same reason. YES. Offensive. Your have only 1 job, buddy. Deal as much damage before you get deleted.

MAGIC
  • Block Chance
  • Critical Chance
  • Critical Damage
WHY?
Mages are squishy. No kidding. They are so squishy that they don't normally last long enough to get their turns. Block chance for that. Damage is irrelevant as critical chance goes with critical damage. You pick those 2 over damage + crit/ crit damage.

SUPPORT
  • Block Chance
  • Counter
  • Lethal
WHY?
One word. Squishy. Counter to deal damage when they get attacked and lethal to contribute minimal damage to try remove the lowest health opponent as soon as possible.



Alright, now that we have establish a basic guide for ourselves.e
Time to go to advanced assessment of specific jewels for specific units.

Immunity units
  • Counter is good as you try to deal as much damage as possible on every counter. Since you are immune to damage, counter works better than others
  • Damage or Critical/Critical Damage? Always pick critical chance and critical damage over damage

What about lifesteal Gems?

Honestly, I don't know. But if your backline is heavy offensive and you have passive critical buffs for the team (Spike, Ruri etc), then go for lifesteal. Lifesteal is good if you put buff removal unit on your team. Otherwise, how to lifesteal if you can't deal damage at all on autoattack.


As for weapons and armors.


I will set 2 General Rules as well for easy guide.

Support Units

Weapon: Lethal
Armor: High Tier HP

Others

Weapon: High Speed
Armor: High Tier HP

FAQs


When do I use Counter/ Block Chance Armor?
Well, You can use it on Immunity Units for counter armors. Block Chance can be mixed with High Tier HP for better survival. Mix and match according to your opponents at your tier to see which works best for your team.

What about Lethal Weapons?
My friend, lethal will only be used in Castle Rush and Raid units. Case Close.


Cheers and Happy Gaming!

See you guy next time.

Friday, April 1, 2016

Game Guide: Seven Knights - Rediscovering Arena Meta & Guan Yu



Hey guys, this will be just a short post to share some of the things that I discovered from countless of PVP trials the entire week.

Being a F2P (free-to-play) player, it is not easy to maintain at 4.k-4.3k rating Arena. This situation is especially disastrous with the introduction of 3rd Lord: Lu Bu.

How are we going to win a Lu Bu team??

By breaking down my team and start from scratch. I faced countless of defeats, losses so unbearable up to the point I am at a loss on what to do (being the competitive nature I am).

As such, I tried various units mix and match to try 1 by 1 to rake up some statistics.

I stored enough Finas to test new units, transcended old units and ranked up couple of equipments for all the units.

The best team that anyone is capable of making out to compete against high burst/high pierce immune teams:


  1. High Damage Backline (Bai Long, Wu kong, Delonse, etc...)
  2. Nia (to remove immunity)
  3. Alice ( why Alice? I will explain below)
  4. Ming Ming
  5. Guan Yu

There is nothing much to explain for a decent backline. Even Rei, Mao Song, Velika works! However, I prefer to go for Immune Backline/ untargetable backline (Rei) , Backline with ressurect or bruiser AOE units.

Nia is there for 1 reason: Remove immunity. The extra bonus of adding Nia is to gain the paralyze/shock cc.

Alice?? Well, for 1, her passive significantly boost the damage. I took her for granted and tested a lot of teams without Alice. To be honest, those without Ace, next best in line is Alice/ Delonse.
However, there are more reasons as to why I chose Alice over others. Her heal removes debuffs on your team. Yep. That alone allows continuous DPS during your match. Also, once your backline deleted Nia/Rudy on opponent team, there is really no one to take out your resurrected zombie unit!

Ming Ming. Hmm...this has always been the core to current Arena team due to the passive being equivalent or 1 tier better than Lucy. High chance of CC. In fact,  I would rate top 5 highest CC units are:
  1. Mao Song
  2. Ming Ming
  3. Dellonse
  4. Eileen 
  5. Tsing Tao (yes, this dude has seriously high chance of stun with auto attacks and counter/speed turns)
Lastly, a lot of debates have been going on regarding whether Guan Yu is capable of fitting into the meta. Top 50 players, not many use Guan Yu. However, I had tested over 70 (50% with Guan Yu) matches now.

I can say, by removing Rudy who is supposed to be bread and butter of my defense team, Guan Yu's  'Hold Your Position', unfortunately/fortunately provides way better utility to the team. The 1 turn void shield is seriously no joke. He has saved countless of times (given with the right team composition). However, the reason as to why he has yet to be well-received among public could be the very reason, 'HE IS SQUISHY and DERPING'.

Yes, indeed, he is quite squishy for a defensive hero, but NOT AS SQUISHY as you think if you can properly adjust your team, his buffs stack with MingMing's passive = a force to be reckoned. Hope this helps to remove the common misconception of Guan Yu!

FAQ:
How to build the equipments?

1. ) Lethal Guan Yu vs Speed Guan Yu?
I prefer him to go a mixture of both as you do not want him (a physical damage unit) to go for speed attack and counter. Why? Well, with current immunity teams, your best bet is to leave the highest speed on a magical damage unit to proc the speed attack and counter.

Lethal boost his precision to take out low health units after Nia's 'Time Jump'. His 1st skill is definitely a 1hit KO to all units.

2. ) Block + HP Guan Yu vs HP + HP Guan Yu?

I would go for double HP armors with a block gem. If you find him proc lesser block chance, go for Block + HP instead.

The following shots were taken during the entire bad RNG skill turns and proven effective despite the lackluster of CC choices made by AI.











 With that, hope to see you guys on my next post. Cheers & Happy Gaming!



Thursday, March 24, 2016

Game Guide: Seven Knights (SENA): Lu Bu & Three Kingdoms


Sup guys, it's about time we get a huge update for Seven Knights. Netmarble decided to bring out Lu Bu with 3 Kingdom Heroes for this update.

Here's a little a couple of snapshots of my summonings and arena. Somehow my arena seems tougher than before for the week. Took me awhile to hit the 4.4k rating.
With this update, I dare say the meta will change drastically especially immunity frontline heroes.





Today's update brought about couple of things:
  1. World 9 Remaining Heroes: Lubu & Three Kingdom Heroes
  1. MingMing skills descriptions changes
  1. New Guild War Banned Heroes



As usual, I will break down the updates and analyze with you guys.

Lu Bu, the new Lord is here.


He is undeniably the best counter to our current hot PVP meta right now.
4-men Piercing Attack + Decrease Buff duration by 3turns! He is basically a good counter to Soi's Team and Immunity Team + You do not really need Nia anymore when Lu Bu is able to ignore Def + remove immunities. There is more to him, his passive boost 6 turns of Void Shield for him!!

Void Shield: A buff that is unlike immunity, no form of damage can be dealth on the unit with Void Shields. Piercing and Armor Penetration will not work as long as Void Shield is up.



Let's give a scenario.

Lu Bu backliner with 4 frontlines. You have to literally throw AOE for 6 times in order to wear him off, otherwise it is hard to autoattack a backline unit. Going full counter seems like a good choice to fight Lu Bu.


OP??
Yep, definitely very OP. Then again, I suspect the rate of obtaining Lu Bu will not be as high as Ace & Wukong due to his skills. If you have Lu Bu, say goodbye to immunity teams in arena. You can bulldoze your way to PVP Master Or even Legend tier.


Chancellor Zhao Yun


A really well-designed character and cool skill animations. He is basically a good tank and immune to debuffs for 3 turns giving more alternative to dishing damage on opponents when others are being held by CC.

Verdict: ***
Reason: Being Phy Dmg Unit, MAy/ Jin is able to reduce his damage significantly + he is unable to provide any form of CC for your team


Hidden Moon Diaochan


She is a pretty decent support unit. Grants 1 turn of Void Shield from her skill. She goes well with magic based team. She is the better Lina but specifically designed to fit in purely Magic build teams.

Verdict:****
Reason: Wukong, Daisy & MingMing are all decent magic units in the PVP meta. Adding her to the team will be a good boost to 1hit KO opponents with Piercing Skills (Wukong & Daisy).


Great Strategist Zhuge Liang


Being known as a renown strategist, his skills surely seem rather underwhelming. He does not provide any form of CC but a little mixture of Ming Ming, Jin and Spike.

Immune to debuffs may just be for the Zhuge Liang and not the team.

Verdict: ***
Reason: He goes well with Zhao Yun and other units with solo-immune to debuffs. Adding DiaoChan into the team will boost the extra 1 turn of Void Shield to last longer in battle.


Virtuous King Guan Yu


Well, he is the One unit everyone has been waiting for.
Reduction to both magic and physical attacks and boost 1 turn of Void Shield. 1hit KO skill on non-immune units due to 500% amplifier.

Verdict: ****
Reason: A relatively good tank not only to PVP but clearing Hard mode Element dungeons and higher Celestial Towers.


Ming Ming's Skill Description Changes.

I personally tested and do not feel any difference in the skills output nor the CC. Pretty sure there is no ninja patch and just purely description correction. Fret not!





New Hero Banned in Guild War



Sadly, this time, it will be my Rudy and Soi.
Second time in a row, my main units are being targeted.


Velika will rise again with Soi out from Guild War.



As usual, hope to see you guys again on my next post! Happy Gaming to all!

Thursday, March 17, 2016

Game Guide:Seven Knights (SENA) New Update & Guild War Ban List



Hey guys, it has been awhile. I had been occupied with couple of games first-impression testing and will be putting up the reviews as soon as I can. Meanwhile, in SENA, we get our weekly update again.

RNGesus has never been so kind to me in Arena. The Free-2-Play Dream!




Firstly, I would like to wish everyone Happy St.Patrick's Day!


For today's update, the following will be the highlights for my post:

  1.  Hard Mode Element Dungeon
  2. St. Patrick's Day Event.
  3. Guild War First Hero Ban List



Hard Mode Element Dungeon

(Thursday Dark Element) will be tougher than others. To the old players, I am sure some of you remember the days whereby when we first started out, dark element dungeon is 1 tier harder than other elements. Not to feel too depressed about not being able to clear the hard mode. We will eventually be able to do it. We can gauge more from tomorrow's Hard Mode Daily.






St. Patrick's Day Event

Well, just like previous event, collect enough clovers from Mimics to unlock MingMing's custom costume. Free Costume is always good to have. Collectors can start hunting for Mimics!


Guild War Ban List


This first ban list actually affected a lot of players.
First, Developers boost the Hero-Time summoning rate for Wukongs, we saw a sudden surge of wukongs in Arena for past weeks. Cashers especially took this opportunity to rush to lv38-lv40 wukongs. You will know a casher when you see lv30s with maxed out Wukongs. Next, Ming Ming, being one of the highest CC rate unit, majority decided to transcend her and spent all of their resources in maxing out MingMing. Velika, most used starter unit for farming and Arena backline carry for sometime prior to Soi's arrival will be targeted as well.
As such, it is not surprising but a rather scum move to ban these 3 heroes in Guild War. Possibly a move to change the Guild War Meta for a week.


Problem:

How to solve this issue if there are your main carries?


Currently, good 6star lv30 units standalone without transcending are
  • Bai Long
  • Ruri
  • Soi
  • Daisy
  • Feng Yan
  • Nia 
  • Mao Song
  • Ace 
  • Seven Knights
Bai Long is good due to his 3turns of berserk passive which prevents debuffers unit from taking him out and AOE active buff removal. Between lv30 Ace and Bai Long, Bai Long definitely wins the better unit choice.

Ruri is still the fastest regular speed unit with easily the highest physical burst among the regular units. Replace Velika with her for backline finisher.


Soi, the best passive immune from 5-Men AOE damage that is not unit-reliant (meaning it is a buff that is turn-based).


In my opinion, GA/Asia Daisy's revamped skills put her to S-tier unit. Piercing, magic damage boost and immune to all damage.

Feng Yan's 3 turn immunity to all attacks and magic-based damage. A good counter to Ruri and Nia.

Nia's utility has always been the CC skill and immunity removal. Definitely a good unit for Guild War when Velika and Wukong are both banned. (those 2 are capable of killling Nia easily)

Lastly, Mao Song's 35% damage reduction + AOE stun chance. Use him for the cc and tankiness against Soi's team.
A note to know: Mao Song's passive is not a team-buff based.


1 of the Lords in the ban list bin, Ace users will be happy to take out the squishy units.

Any of the Seven Knight units will be a good replacement for the banned units. (Although, Kris, Rachel, Javes may not be good choices out of the 7)


That is all for today. Next post will be on new game review. Cheers and Happy Gaming, see you guys next time.


Friday, March 11, 2016

Game Guide: Seven Knights (SENA) New Update 1.0.46


Hey guys, it has been a long time since my last post on Seven Knights.

Welcome again to another tips and thoughts on the latest update in SENA.

What have I been up to? Some of you guys must have been wondering that. Well...things are tough for me in SENA so I took a little time off and go casual passive mode for couple of days.

RNGesus continues to torment me with bad draws and fusions.
Yes, I heard you. To those who have been following my blog, indeed, I do not fancy rubies summoning. However, I do draw once every week to get some fodders for rank up and fusions.

Draw 1

Draw 2

Draw 3


Really 'ouch' moments on these summonings

Shipping these two, hopefully will be fruitful. Unfortunately, they are a bad pair. I guess Joker is really meant for May eh. Lol



My runs in Map 9 has been pretty decent though. Yay!


About my Arena, 20 winning streaks! Achievement unlocked.



Alright, let's get down to business. Today's update brought 4 new heroes to us from World 9 and with that, World 9 heroes fully released.


Let's start with Kung Fu Panda.


Pros: Fluffy and drunk.
Cons: He is dark element. If you are hero collector, get him. Otherwise, he is a fodder unit.


Bandit King!

Pros: This guy has better utility. Unlike Korean version with passive like Javes (50% damage reduction), global/asia gave him an immunity to all damage status + cooldown reduction with autoattack. Wait, there is more! He has AOE stun skill too! CC and immunity, pretty much like MingMing.
Cons: Soi, Spike, Karon/Sieg and Lucy counter this guy.

Ring Ring!


Pros: Her passive seems too awesome to ignore. To make use of her, get her high speed weapons so that you can take out 1 enemy asap. She works well in high burst attack team such as Dellonse, Javes, Ace, Wukong, and other high damage units.

Cons: Very squishy just like Soi. Also, you need to keep her alive to benefit from her passive.


Bruce Lee!


Pros: The better unit among all 4. First unit in our current hero pool to get 'UNDEAD' passive. 3 Turns too! He will not be removed with Nia, Rudy or Ruri.

Cons: If CCed hard along with buff removal, he will not survive. However, he is a pretty strong backliner. Spike users may put him as backliner to maximize his potential.


Lastly, Yuri and Daisy both get revamped.


Daisy





Thoughts: She is a beast now with immunity to all damage and 40% boost to magical damage + single target Piercing. Putting her with Wukong, Ming Ming or Velika will form a deadly team. To those yet to obtain a Wukong, Lv40 Daisy is slightly below Wukong in terms of utility. 

Verdict: ****




Yuri



Thoughts: At least she has revive now. The better version of Ace due to the new revive.

Verdict: ****


That is all for today. Post your questions in the chat box if you are looking for suggestions. Cheers and Happy Gaming! Next post will be out in a couple of days.