Sunday, May 1, 2016

Game Guide: Seven Knights SENA) Jewels, Armors, Weapons Combination.

Hello there!

Indeed it has been awhile for SENA post.

Almost 2 months of torture to endure the 'Lu Bu's Massacre' in SENA arena. Finally, I managed to setup a basic team to put up a fight at 3.6k-4k Rating tier!

SETUP 1:

Javes, Kris, Eileen, Ming Ming and Rudy

SETUP 2:
Javes, Alice, Rudy, Nia, Ming Ming.

Yes, this is the time to bring Javes to stand on par with Lu Bu.

*P.S. Lu Bu ignores reflect damage as well. He is THAT GAY. Netmarble should just renamed Seven Knights to Lord Lu Bu.




                           




The rise of new players in Top 10 guilds with lv40s are hoarding the 3.6k rating and above in Arenas. For free-2-play casuals, the best we can strive for is to make it to 3.6k Rating using resources with highest efficiency.


Today, I will share some of my personal experience regarding Jewel stats selection for team building.


So basic rules first if you have no idea what to put for your unit.

*P.S. ONLY TRANSCENDED UNIT CAN EQUIP JEWELS!








TANKS/DEFENSIVE UNITS

  • Lethal
  • Critical Chance
  • Damage

WHY?
You want your tank to target lowest health unit opponent and to deal as much damage as he could being a tank lacking in damage.


UNIVERSAL/ ALL ROUNDERS
  • Damage
  • Critical Chance
  • Critical Damage
WHY?
Full Offensive based jewels. That's right. You cannot go wrong with these 3 when struggling to decide on newly released units.


OFFENSIVE UNITS
  • Damage
  • Critical Chance
  • Critical Damage
WHY?
Same reason. YES. Offensive. Your have only 1 job, buddy. Deal as much damage before you get deleted.

MAGIC
  • Block Chance
  • Critical Chance
  • Critical Damage
WHY?
Mages are squishy. No kidding. They are so squishy that they don't normally last long enough to get their turns. Block chance for that. Damage is irrelevant as critical chance goes with critical damage. You pick those 2 over damage + crit/ crit damage.

SUPPORT
  • Block Chance
  • Counter
  • Lethal
WHY?
One word. Squishy. Counter to deal damage when they get attacked and lethal to contribute minimal damage to try remove the lowest health opponent as soon as possible.



Alright, now that we have establish a basic guide for ourselves.e
Time to go to advanced assessment of specific jewels for specific units.

Immunity units
  • Counter is good as you try to deal as much damage as possible on every counter. Since you are immune to damage, counter works better than others
  • Damage or Critical/Critical Damage? Always pick critical chance and critical damage over damage

What about lifesteal Gems?

Honestly, I don't know. But if your backline is heavy offensive and you have passive critical buffs for the team (Spike, Ruri etc), then go for lifesteal. Lifesteal is good if you put buff removal unit on your team. Otherwise, how to lifesteal if you can't deal damage at all on autoattack.


As for weapons and armors.


I will set 2 General Rules as well for easy guide.

Support Units

Weapon: Lethal
Armor: High Tier HP

Others

Weapon: High Speed
Armor: High Tier HP

FAQs


When do I use Counter/ Block Chance Armor?
Well, You can use it on Immunity Units for counter armors. Block Chance can be mixed with High Tier HP for better survival. Mix and match according to your opponents at your tier to see which works best for your team.

What about Lethal Weapons?
My friend, lethal will only be used in Castle Rush and Raid units. Case Close.


Cheers and Happy Gaming!

See you guy next time.