Monday, February 22, 2016
Game Guide: Seven Knights (SENA) Prioritizing Heroes
Hey Hey, sup peeps!
Here is a little update on my Sena. I did another fusion again and BOOM! WUKONG! Yep, I got my Lords from Fusions and Daily Quest 3-6star hero rewards. Different players get different form of RNG I guess.
Let's test him out in Arena, shall we? Son Wukong carried me to Master Tier again! You have my gratitude, bud. SWAG Victory
I changed my Castle Rush's lineup to test Shane's damage output and it was surprisingly good with Lina, Alice, Victoria, and Rachel on Eileen's Easy Day.
First Guild War Pre-season 2 ended well with a crushing victory for us too! A great start to the season. Yay! Let's body these fools!
Got my waifus new costumes too! Rubies well spent. Somebody give the costume designer a cookie!
SENAs finally get another set of costume and I must say, Rudy's and Spike's pretty well made. My guildie mentioned about how he is not getting Jave's costume because he looks like a freaking gigolo with it. LOL
Alright, now let's get down to business, shall we? Here's a new post on my thoughts regarding prioritizing heroes in terms of transcending, unlocking to Gold and +5.
I notice a lot of players especially the lowbies having a hard time trying to focus on who to transcend, to unlock and stucked in low arena tiers for ages.
From my experience, new players will be further and further behind if you do not get your priorities right especially for those who can't enjoy with losing streaks in arena and guild war. Nobody likes to lose and it is insanely frustrating to keep losing.
First, let's take a look at your lineups. Who are your 5 main Arena Units. Yes, just 5. You have to pick now, decide and narrow down to 5 units. You do not have to own all 5 right now but at least 4 out of 5 to start off. Delonse, Ace, Wukong, Spike, and May? That is setting the bar a little too high isn't it? Let's be realistic, alright?
As I mention before, you have to consider the passives, mixture of magic and physical attackers and type of crowd control skills.
You can check common PVP meta under the Icon too.
Once you have decided, let's say May, Rudy, Nia, Alice and Velika and go for 1-4 Defensive formation. (make sure you have maxed out by now)
We have Earth, Fire, Light, Water and Dark Element units. You do not have to follow exactly, but for quick transcend and safe pick, this is the my suggested lineup in PVP. You can mix and match but the point is, narrow your main 5 units.
Then start to unlock your backline attacker unit with Weapon 2 slot.
Next, you can slowly unlock your squishy units for armor 2 slots. You need their passives for the team. It is okay to sacrifice early damage. After all, your main damage output comes from backline.
Units like Delonse and Ruri have base atk speed of 31 and 30 thus unlock weapon 2 slots immediately and equip double speed weapons for maximum efficacy.
Transcend highly dependent on the availability of heroes and RNG luck. If you manage to get similar unit, focus on transcending the unit first. I find it quite wasteful to spend rubies on package summonings when you have plenty of resources and units are not maxed out yet. Always transcend if you can and do the daily dungeons for more elements.
Quick tip: Re-run easy daily dungeon which costs 50 rubies/run for 2 star element.
It is way more cost effective. 100 rubies = 3star element as compared to 150 rubies on Normal Run.
The earlier you finish transcending instead of hoarding resources, the better you will fare in PVP and Guild War. After all, each max transcend yields 30 topazes in total and you secure a weekly income of rubies & topazes by climbing higher tier in arena. Clearing adventures and celestial towers without headache. This is much more efficient investment in terms of Gold, Rubies, Time, and Efforts from the player. Yes, I am promoting a healthy gaming lifestyle for both mental and physical. Lol
Happy Gaming, my fellow gamers. Until next time, Cheers!
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