Hey guys, this will be just a short post to share some of the things that I discovered from countless of PVP trials the entire week.
Being a F2P (free-to-play) player, it is not easy to maintain at 4.k-4.3k rating Arena. This situation is especially disastrous with the introduction of 3rd Lord: Lu Bu.
How are we going to win a Lu Bu team??
By breaking down my team and start from scratch. I faced countless of defeats, losses so unbearable up to the point I am at a loss on what to do (being the competitive nature I am).
As such, I tried various units mix and match to try 1 by 1 to rake up some statistics.
I stored enough Finas to test new units, transcended old units and ranked up couple of equipments for all the units.
The best team that anyone is capable of making out to compete against high burst/high pierce immune teams:
- High Damage Backline (Bai Long, Wu kong, Delonse, etc...)
- Nia (to remove immunity)
- Alice ( why Alice? I will explain below)
- Ming Ming
- Guan Yu
There is nothing much to explain for a decent backline. Even Rei, Mao Song, Velika works! However, I prefer to go for Immune Backline/ untargetable backline (Rei) , Backline with ressurect or bruiser AOE units.
Nia is there for 1 reason: Remove immunity. The extra bonus of adding Nia is to gain the paralyze/shock cc.
Alice?? Well, for 1, her passive significantly boost the damage. I took her for granted and tested a lot of teams without Alice. To be honest, those without Ace, next best in line is Alice/ Delonse.
However, there are more reasons as to why I chose Alice over others. Her heal removes debuffs on your team. Yep. That alone allows continuous DPS during your match. Also, once your backline deleted Nia/Rudy on opponent team, there is really no one to take out your resurrected zombie unit!
Ming Ming. Hmm...this has always been the core to current Arena team due to the passive being equivalent or 1 tier better than Lucy. High chance of CC. In fact, I would rate top 5 highest CC units are:
- Mao Song
- Ming Ming
- Dellonse
- Eileen
- Tsing Tao (yes, this dude has seriously high chance of stun with auto attacks and counter/speed turns)
I can say, by removing Rudy who is supposed to be bread and butter of my defense team, Guan Yu's 'Hold Your Position', unfortunately/fortunately provides way better utility to the team. The 1 turn void shield is seriously no joke. He has saved countless of times (given with the right team composition). However, the reason as to why he has yet to be well-received among public could be the very reason, 'HE IS SQUISHY and DERPING'.
Yes, indeed, he is quite squishy for a defensive hero, but NOT AS SQUISHY as you think if you can properly adjust your team, his buffs stack with MingMing's passive = a force to be reckoned. Hope this helps to remove the common misconception of Guan Yu!
FAQ:
How to build the equipments?
1. ) Lethal Guan Yu vs Speed Guan Yu?
I prefer him to go a mixture of both as you do not want him (a physical damage unit) to go for speed attack and counter. Why? Well, with current immunity teams, your best bet is to leave the highest speed on a magical damage unit to proc the speed attack and counter.
Lethal boost his precision to take out low health units after Nia's 'Time Jump'. His 1st skill is definitely a 1hit KO to all units.
2. ) Block + HP Guan Yu vs HP + HP Guan Yu?
I would go for double HP armors with a block gem. If you find him proc lesser block chance, go for Block + HP instead.
The following shots were taken during the entire bad RNG skill turns and proven effective despite the lackluster of CC choices made by AI.
With that, hope to see you guys on my next post. Cheers & Happy Gaming!
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