Showing posts with label First Impression. Show all posts
Showing posts with label First Impression. Show all posts

Monday, March 28, 2016

Game Review: Dungeon Defenders 2 - First Impression


Hello all! Welcome again to another game review.

I think I have played enough of Dungeon Defenders 2 to share my first impression of the game.


Dungeon Defenders 2 is an Co-Op Role-Playing Tower Defense Game developed by Trendy Entertainment with 4 playable classes: Squire, Monk, Huntress,and Apprentice. The game is currently on Alpha stage with minor bugs here and there. This game is available on both PS4 and PC platforms. The game was released in 2015.

This game offers both single player and multiplayer gameplay in which players are being tested on coming up with strategies utilising towers to protect Eternia Crystals from being destroyed by waves of orcs, goblins and dragons.

Quick Question: Dungeon Defenders vs Dungeon Defenders 2?

I have not personally tried Dungeon Defenders but most reviews, I found out that there are mixed feeling regarding both.

Dungeon Defenders:
  • based on longer runs over 1hour-2hours
  • much friendlier for single player mode with insane boost to towers
  • Smaller base
  • Less maps

Dungeon Defenders 2:
  • shorter runs (20-30mins)
  • more co-op based.
  • bigger base to run around
  • more maps 
  • companion features
  • customizable attribute skill spheres for
  •  upgradable loots


Dungeon Defenders 2 is currently free-to-play downloadable from STEAM.

Following are the system requirements which I personally tweaked a little due to personal experience:


Recommended

OS: Windows Vista/7

Processor: minimum Intel (R) Core (TM) i5-3210M @ 2.50 GHz

Memory: 6GB Ram*

Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 1024 MB video memory, with Shader Model 3 support

DirectX: Version 9.0

Network: Stable connection of at least 1.0 Mbps

Hard Drive: 10 GB available space

Sound Card: DirectSound-compatible sound device



If any specs fall below, you will encounter certain degree of lag and delays which may hamper your gameplay a little.

Here are some snapshots of my gameplay.





My Personal Tavern - you can join game, upgrades and do anything else inside your private tavern


COME & GET ME, GOBLINS! 


 Protect the crystal!



First time entering 'Multiplayer'




Multiplayer Town. It's quite huge for Tower Defense RPG




 Booo Yeah!








Throne Room.




SMACK DOWN!




Please give me an awesome kitty!








CARNIVAL MAP,  LET'S ROLL!




This is how DESPAIR feels like...



 NICUH! PURPLE CHEST! (Chest grades: Purple > Blue > Green)



 FINALLY! LEGENDARY DRAGON!



SPIN TO WHEEL RNG-ESUS!



ROAD TO GLADIATOR!



 Weapon Upgraded! Woots



Huntress Legendary Bow!

 


Do note that we can at 1 time own all 4 classes and summon different towers before switching to our desired class and start the Tower-Defense Match.

Overall, I had a good time playing the game. It was extremely laggy for me to be in the public tavern aka town. I usually meet up with my friends, party up and enter Private tavern for our games.

Graphics significantly better than Dungeon Defender. Every map is refreshing and feels not so grindy. Leveling curve is pretty decent (speaking from an experience of owning Lv48 Squire).

Dungeon Defenders 2 is a game of tower-defense hack & slash combat with colourful graphics beautifully refined to its fullest.

If you are bored and looking for something different than usual Grind-Leveling RPG, this is the game for you. Another good feature of the game is that if you mess up your stats, you can reset them at fixed 1.5k gold each time. (Gold is easy to earn).

Hard Mode Maps offer  decent challenge to me which is good as playing with bunch of friends and figuring out how to defend against waves of monsters kinda hype me up.

Another thing to note, the cash shop system does not offer an advantage to players. Cashing in this game is purely unlocking more inventory slots ( you will have enough of slots even as F2P player), cosmetics features and Premium Pets for Cashers.

Join the Newsletter Group in Steam for free 200 gems. As you can see, the avatar and costumes are obtainable even as F2P player. Fret not, and hit the Download Button if you are up for some Tower-Defense RPG gameplay.

That is all for today. Hope to see you guys real soon on my next post. I will be trying out Tree of Saviors starting 29th March for Early Access. Look forward to my reviews on the game! Cheers!


Wednesday, January 13, 2016

Game Review: Trove First Impression



Alright guys, I think I had played enough Trove to drop my views on Trove by Trion Worlds, the same developers for ArcheAge and Devilian.

Hold your horses guys, Yes, I know that Trion screwed up Archeage badly but currently, Trove is doing pretty good for now.

Trove is a Sandbox* MMORPG released during the mid of 2015. Trove is the what we would called as Minecraft gone MMO version.
The user interface(UI) is relatively simple and easy to grasp probably targeting all ages. There is a free mount and default housing design given once we finish the first few tutorials.



There are many classes to choose as starting character. I personally picked Candy Barbarian for the whirlwind skill. SPIN-TO-WIN all the way. Unlike normal MMO,there are only 3 equipable item slots that can be obtained from defeating mobs and dungeon bosses: Hat, Mask, and Weapon. Each classes have 2 main skills and an ultimate skill with longer cooldown to use. Skills cannot be used when the energy flask is empty. Energy flask refills with time so juggle your skills usage.

Once we enter into the game, we start off at the Hub Zone, central place where everyone gather as meeting zone.

Hub World


As for the housing section, we can place our house at any field with the cornerstone by activating it. Cornerstone is the signboard with an exclamation mark on it. There is a craft station pre-built in the house which offers various subsequent unlocks of other crafting stations. Players may upgrade and redesign their houses and they will automatically saved by default thus not to worry if you have ran out of building blocks.


Another feature seen in Trove is the Club World function. All players can craft the club world station to activate an island as personal privilege and you can invite your friends to join your club for them to access into the island.


We can enter the dungeons at the Hub World by clicking on the dungeon portals. There are various difficulties to select from and you can level by clearing the quests given and conquering dungeons.


Overall, I had fun playing the game and there are various features such as fishing and gardening which I have not experience yet.

*Sandbox is a term used for MMO which allows players to choose what, when and how they want to approach the game with the features given.