Saturday, April 16, 2016

Announcement: Seven Knights and Current Standings for F2P user



Hey guys, indeed it has been awhile since my last post.

Many may wonder what happened to Mr. GamingRaccoon? Thousands of apologies to be made for my fellow readers.

With the introduction of Lu Bu, more and more Lu Bu users are rampaging in Arena & Guild War. I had come to a point whereby after trying and putting lots of efforts as a Free-to-Play user, I cannot keep up with the Top Arena Players.

One of the many reasons that hit me the hardest would be the timing of the developers in bringing in Lu Bu to the meta. At first, the summoning rate for Lu Bu was tweaked to a ridiculously low rate to maintain the drastic change in arena. However, there may have been a 'ninja patch' done by NetMarble thus bringing in massive increase in Lu Bu users. At 4000 rating in Arena, I have encountered 8/10 of the opponents with Lv30-lv40 Lu Bu users. 80% of the opponents I faced were Lu Bu.

Let me make my stand from over 500 arena matches for past 2 weeks as to the reason of me losing my passion in such a great game.

Lu Bu is so broken to the point, the best defensive unit, Rudy does not stand a chance despite being few levels higher than Lu Bu. With 1 turn of AOE from Lu Bu, be it a team of immunity or high defense team, you get chunked down to 20% or possibility of complete annihilation.



Lu Bu has 2 skills
  1. AOE removal of immunity and buffs
  2. AOE piercing (ignores defense and defensive buffs



So, as the description says, without another Lu Bu, by going by the book, common team meta such as:
  • Full Immunity (Delonse, Ming Ming, Nia, Daisy, Feng Yan, Mao Song etc.)
  • Full Defensive (Alice, Zhuge Liang, Rudy, Guan Yu, Lucy, Aragon, MingMing etc.)
  • Mix Immunity (mixture of both immunity + defensive by playing around with passive stackings)
Regardless of teams tested, you have to rely heavily on RNG to cc Lu Bu. That said, Lu Bu with Spike, you can throw away the strategy of even locking him down. What is next? Hoping Nia to land a Time-Jump before Lu Bu's turn? That's like praying for 20% chance of getting Nia's turn based on RNG and another 50% from the 20% chance of using Time Jump followed by a CC skill to lock him down.

Where do F2P users stand right now? Without another Lu Bu, we can settle at mere 3.6k- <4k rating. Master Rank is out of question. 3 weeks + of PVPs and over 500-600 matches brought enough data to conclude that NetMarble has messed up the patch by bringing Lu Bu in without other void shield users or other form of units to counter him.

Data does not lie. Chances of me meeting Lu Bu and chances of winning are less than 30% based on pure RNG regardless of the types of team builds. Knowing your chances of winning have diminished drastically, there is no longer the competitive passion and putting in efforts to polish your team.
Playing purely casual is one of the option with current patch or entirely drop the game and casual logins while awaiting future units.

However, we as F2P players face uncertainties such as 'When will NetMarble brings in units to counter Lu Bu AOE piercing?' and 'What are my chances of getting a Lu Bu myself to put up a fight?'. NetMarble screwed up the current meta and trying to fix the situation by bringing in Javes with AOE piercing to counter Lu Bu.

Does 7K revamped patch able to fix the issue? My answer is a clear 'NO'.

How many actually has a Transcended Jave or lv30 Jave?  Remember, previously most opt for Delonse and Rudy as F2P due to their utilities in PVP and Rachel for Castle Rush.

To stand a chance to fight a screwed up Lord patch, you must own a Seven Knight Jave.


Newly revamped Seven Knights (My thoughts):

Rudy
- 3 turns of buff removal
- usefulness? maybe perhaps to counter Kris' undead form. Otherwise, a disappointing addition to King of Defense

Eileen
- 100% HP resurrection and single target piercing + increased in AOE shock rate.
- very decent patch and possibility of using her passive to stack with Delonse for backline Phy Atk Unit

Delonse
- 40% damage boost from 20%. + 5 men silence nerfed to 3 men. Single target piercing
- another decent damage boost for the team and with piercing, he can punish defensive teams with ease

Rachel
- 3 men aoe damage reduction.
- possibility of giving pure Rachel Seven Knight users a chance to fight in Arena? Otherwise not much of a difference as she is still Queen of Castle Rush and AOE damage reduction makes not much of a difference

Spike
- Crit boost for allies, 100% block chance for himself and retaining the immunity to CC for the team
- massive boost for a Seven Knight in which his utility previously just for CC immunity. Better tankiness and Crit boost in power output

Kris
- 3 turns of undead and crit on Auto Attack.
- easily countered with CC and Buff Removal. Another disappointing addition.


Give credit when credit is due. The School Theme Costumes for Seven Knights were well-designed by developers. Props to the artists.


So, lastly, will I continue writing guides on Seven Knights?
Will I still be active in Gaming Guides?

Depending on the patches in SENA, I may not be writing any guides as for now due to losing my passion and competitiveness. Perhaps when silver lining in the clouds seem more obvious, I will come back to writing guides in SENA.

Yes, I will still be writing gaming guides but for other games.

I recently graduated from my studies and currently moving towards the working phase in life. Definitely will not be so frequent as before but I will try to post up some guides for you guys.

Till then, Cheers & Happy Gaming.

- GamingRaccoon-


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